Méthode |
Description |
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AGSEditor_PreCompileGame ( PreCompileGameEventArgs evArgs ) : void |
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AddTreeLeafForTranslation ( string key, AGS.Types.Translation item ) : void |
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CheckAllTranslationsAreWritable ( ) : bool |
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CompileTranslation ( AGS.Types.Translation translation, CompileMessages errors ) : void |
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ConvertEscapedCharacters ( string scriptStyleString ) : string |
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DoTranslationUpdate ( IList translations ) : void |
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GetFreeNameForTranslation ( ) : string |
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ProjectTree_OnAfterLabelEdit ( string commandID, ProjectTreeItem treeItem ) : void |
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RePopulateTreeView ( ) : void |
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ReplaceGameTextWithTranslation ( AGS.Types.Translation translation ) : void |
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ReplaceGameTextWithTranslationProcess ( object translationAsObj ) : object |
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StartRename ( AGS.Types.Translation itemToRename, string nodeID ) : void |
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UpdateAllTranslationsWithNewDefaultText ( string>.Dictionary textChanges, CompileMessages errors ) : void |
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UpdateTranslations ( IList translations ) : void |
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UpdateTranslationsProcess ( object translationList ) : object |
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_timer_Tick ( object sender, EventArgs e ) : void |
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