Méthode |
Description |
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Start ( ) : void |
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Update ( ) : void |
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attackCommand ( Vector2 pos ) : void |
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cancelAttack ( ) : void |
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cancelCommand ( ) : void |
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drawLine ( ) : void |
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endTargeting ( ) : void |
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gainTechnology ( string technology ) : void |
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getMyPlayer ( ) : player, |
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getPlayerPosition ( ) : Vector2 |
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getTurnStartTime ( ) : float |
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getWeaponId ( ) : int |
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hasAttackLeft ( ) : bool |
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hasMoveLeft ( ) : bool |
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inMovement ( Vector2 pos ) : bool |
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inTarget ( Vector2 pos ) : bool |
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isCommandable ( ) : bool |
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isInTargetMode ( ) : bool |
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moveCommand ( Vector2 pos ) : void |
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resetCommands ( Vector2 pos ) : void |
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sendCommands ( ) : void |
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setMaxSteps ( int steps ) : void |
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setMenu ( bool value ) : void |
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setMyPlayer ( player, p ) : void |
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startNewTurn ( Vector2 pos ) : void |
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startTargeting ( Vector2 pos ) : void |
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