C# Class e2dTerrainSceneEditor, E2D-Continued

Afficher le fichier Open project: ryanlatham/E2D-Continued Class Usage Examples

Private Properties

Свойство Type Description
AddCurvePoint void
ApplyBrush void
DeleteCurvePoint void
DrawBoundaryRect void
DrawBoundaryWithHandles void
DrawBoundaryWithoutHandles void
DrawBrush void
DrawCurve void
DrawCurveBrush void
DrawCurveHandles void
DrawNodesCursor void
GetBrushInfluence float
GetCurvePointIndexToDelete int
GetCurvePointIndexWhereToAddNew int
IsBoundaryNull bool
PrepareSceneView bool
ToolAdjustBrushAngle void
ToolAdjustBrushOpacity void
ToolAdjustBrushSize void
ToolAdjustBrushTexture void
ToolAdjustHeight void
ToolCurveTexture void
ToolEditNodes void
ToolGrass void
UpdateCursorPosition void
UpdateInput void

Méthodes publiques

Méthode Description
ControlPressed ( ) : bool
GetCursorPosition ( ) : Vector3
MouseClickedDown ( ) : bool
MouseClickedUp ( ) : bool
MouseDragged ( ) : bool
MousePressed ( ) : bool
OnSceneGUI ( ) : void
ShiftAndControlPressed ( ) : bool
ShiftPressed ( ) : bool
e2dTerrainSceneEditor ( e2dTerrainEditor, inspector ) : System

Private Methods

Méthode Description
AddCurvePoint ( bool forceAddToEnd ) : void
ApplyBrush ( ) : void
DeleteCurvePoint ( bool moveTheRest ) : void
DrawBoundaryRect ( bool drawHandles ) : void
DrawBoundaryWithHandles ( ) : void
DrawBoundaryWithoutHandles ( ) : void
DrawBrush ( ) : void
DrawCurve ( ) : void
DrawCurveBrush ( ) : void
DrawCurveHandles ( ) : void
DrawNodesCursor ( ) : void
GetBrushInfluence ( Vector2 curvePoint ) : float
GetCurvePointIndexToDelete ( ) : int
GetCurvePointIndexWhereToAddNew ( bool forceAddToEnd ) : int
IsBoundaryNull ( ) : bool
PrepareSceneView ( ) : bool
ToolAdjustBrushAngle ( ) : void
ToolAdjustBrushOpacity ( ) : void
ToolAdjustBrushSize ( ) : void
ToolAdjustBrushTexture ( ) : void
ToolAdjustHeight ( ) : void
ToolCurveTexture ( ) : void
ToolEditNodes ( ) : void
ToolGrass ( ) : void
UpdateCursorPosition ( ) : void
UpdateInput ( ) : void

Method Details

ControlPressed() public méthode

public ControlPressed ( ) : bool
Résultat bool

GetCursorPosition() public méthode

public GetCursorPosition ( ) : Vector3
Résultat Vector3

MouseClickedDown() public méthode

public MouseClickedDown ( ) : bool
Résultat bool

MouseClickedUp() public méthode

public MouseClickedUp ( ) : bool
Résultat bool

MouseDragged() public méthode

public MouseDragged ( ) : bool
Résultat bool

MousePressed() public méthode

public MousePressed ( ) : bool
Résultat bool

OnSceneGUI() public méthode

public OnSceneGUI ( ) : void
Résultat void

ShiftAndControlPressed() public méthode

public ShiftAndControlPressed ( ) : bool
Résultat bool

ShiftPressed() public méthode

public ShiftPressed ( ) : bool
Résultat bool

e2dTerrainSceneEditor() public méthode

public e2dTerrainSceneEditor ( e2dTerrainEditor, inspector ) : System
inspector e2dTerrainEditor,
Résultat System