Свойство | Type | Description | |
---|---|---|---|
alert | bool | ||
invincible | bool | ||
invincibleTime | float | ||
maxspeed | float | ||
speed | float | ||
timehit | float |
Méthode | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Movement ( Vector3 position ) : void | ||
OnCollision ( Character, other ) : void | ||
OnCollisionStay2D ( Collision2D other ) : void | ||
Start ( ) : void |
Méthode | Description | |
---|---|---|
Flasher ( ) : IEnumerator |
public Movement ( Vector3 position ) : void | ||
position | Vector3 | |
Résultat | void |
public OnCollision ( Character, other ) : void | ||
other | Character, | |
Résultat | void |
public OnCollisionStay2D ( Collision2D other ) : void | ||
other | Collision2D | |
Résultat | void |