Méthode | Description | |
---|---|---|
ClearWorldOfPlayers ( int worldId ) : bool | ||
EmptyWorldsPassFilter ( int userId, WorldData, worldData ) : bool | ||
FilterWorldsWith ( System |
||
JoinableWorldsPassFilter ( int userId, WorldData, worldData ) : bool |
public static ClearWorldOfPlayers ( int worldId ) : bool | ||
worldId | int | |
Résultat | bool |
public static EmptyWorldsPassFilter ( int userId, WorldData, worldData ) : bool | ||
userId | int | |
worldData | WorldData, | |
Résultat | bool |
public FilterWorldsWith ( System |
||
pred | System |
|
userId | int | |
filteredWorlds | List |
|
Résultat | void |
public static JoinableWorldsPassFilter ( int userId, WorldData, worldData ) : bool | ||
userId | int | |
worldData | WorldData, | |
Résultat | bool |