Méthode | Description | |
---|---|---|
Abs ( this vector ) : Vector3 | ||
AlmostEquals ( this a, Vector3 b ) : bool | ||
Approximately ( Vector3 a, Vector3 b ) : bool | ||
Clamp ( this vector, float min, float max ) : Vector3 | ||
DistanceSquared ( this v1, Vector2 v2 ) : float | ||
Floor ( this vector ) : Vector3 | ||
MaxClamp ( this vector ) : Vector3 | ||
MaxClampXZ ( this vector ) : Vector3 | ||
Modulate ( Vector3 v1, Vector3 v2 ) : Vector3 | ||
New ( float unit ) : Vector3 | ||
Round ( this vector ) : Vector3 | ||
Sign ( this vector ) : Vector3 | ||
ToVector3 ( this v ) : Vector3 | ||
XY ( this v ) : Vector2 |
public static Abs ( this vector ) : Vector3 | ||
vector | this | |
Résultat | Vector3 |
public static AlmostEquals ( this a, Vector3 b ) : bool | ||
a | this | |
b | Vector3 | |
Résultat | bool |
public static Approximately ( Vector3 a, Vector3 b ) : bool | ||
a | Vector3 | |
b | Vector3 | |
Résultat | bool |
public static Clamp ( this vector, float min, float max ) : Vector3 | ||
vector | this | |
min | float | |
max | float | |
Résultat | Vector3 |
public static DistanceSquared ( this v1, Vector2 v2 ) : float | ||
v1 | this | |
v2 | Vector2 | |
Résultat | float |
public static Floor ( this vector ) : Vector3 | ||
vector | this | |
Résultat | Vector3 |
public static MaxClamp ( this vector ) : Vector3 | ||
vector | this | |
Résultat | Vector3 |
public static MaxClampXZ ( this vector ) : Vector3 | ||
vector | this | |
Résultat | Vector3 |
public static Modulate ( Vector3 v1, Vector3 v2 ) : Vector3 | ||
v1 | Vector3 | |
v2 | Vector3 | |
Résultat | Vector3 |
public static Round ( this vector ) : Vector3 | ||
vector | this | |
Résultat | Vector3 |
public static Sign ( this vector ) : Vector3 | ||
vector | this | |
Résultat | Vector3 |
public static ToVector3 ( this v ) : Vector3 | ||
v | this | |
Résultat | Vector3 |