Méthode |
Description |
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_UpdateAngularVelocity ( GameObject obj, GameObjectPropertyType pType, float val ) : void |
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_UpdateLocalPosition ( GameObject obj, GameObjectPropertyType pType, float val ) : void |
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_UpdateLocalRotation ( GameObject obj, GameObjectPropertyType pType, float val ) : void |
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_UpdatePosition ( GameObject obj, GameObjectPropertyType pType, float val ) : void |
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_UpdateRotation ( GameObject obj, GameObjectPropertyType pType, float val ) : void |
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_UpdateScale ( GameObject obj, GameObjectPropertyType pType, float val ) : void |
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_UpdateVelocity ( GameObject obj, GameObjectPropertyType pType, float val ) : void |
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