Свойство | Type | Description | |
---|---|---|---|
boostByOtherSource | bool | ||
limitValueMinMax | bool | ||
multiple | bool | ||
negative | bool | ||
rest | bool | ||
sourceType | ValueSourceType | ||
targets | VJModifierTarget[], | ||
valueBaseOffset | float | ||
valueMax | float | ||
valueMin | float |
Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
SetVisibleChildrenAsTarget ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
VJPerformAction ( GameObject go, float value ) : void |
Méthode | Description | |
---|---|---|
_GetBoostValue ( ) : float | ||
_GetRawValue ( ) : float |
Méthode | Description | |
---|---|---|
_GetValue ( float &_lastValue ) : float |
public SetVisibleChildrenAsTarget ( ) : void | ||
Résultat | void |
public abstract VJPerformAction ( GameObject go, float value ) : void | ||
go | GameObject | |
value | float | |
Résultat | void |