Méthode |
Description |
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CombineStaticMeshes ( Mesh>.Dictionary &backupMeshFilterToMesh ) : void |
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CreateWizard ( ) : void |
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Export ( ) : void |
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GetColliderShapeName ( Collider collider ) : string |
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GetCulling ( Renderer renderer ) : string |
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GetLightmapTilingOffset ( MeshRenderer meshRenderer ) : Vector4 |
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GetLightmapping ( Light light ) : int |
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GetLightsForRenderer ( Renderer renderer ) : List |
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GetMaterialAssetName ( Material material, MeshRenderer meshRenderer ) : string |
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GetMaterialName ( Material material, MeshRenderer meshRenderer ) : string |
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GetMeshAssetName ( Mesh mesh, Vector4 lightmapTilingOffset ) : string |
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GetRootTransforms ( ) : List |
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GetSizeFromLevelOfMipmaps ( int mipmapCount, Texture2D texture ) : int |
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GetTextureFromMaterial ( Material material, string propertyName ) : Texture2D |
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GetTextures ( Material material ) : List |
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GetTransformAsString ( Transform transform, bool useWorldTransform = false ) : string |
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GetUniqueName ( string originalName, int>.Dictionary context ) : string |
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HasRenderObject ( Transform transform ) : bool |
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IsLightmapped ( Renderer renderer ) : bool |
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IsNormalmap ( Texture texture ) : bool |
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SaveColors ( Mesh mesh, string name ) : void |
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SaveImage ( Texture2D texture, bool isLightmap ) : void |
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SaveIndices ( int indices, string name, bool is16Bit ) : void |
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SaveVector2s ( Vector2 vectors, string name, Vector4 lightmapTilingOffset ) : void |
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SaveVector3s ( Vector3 vectors, string name ) : void |
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ShowAdvancedSettingsDialog ( ) : void |
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ShowExportDialog ( ) : void |
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ShowSaveDialog ( ) : void |
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ShowSettingsDialog ( ) : void |
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Traverse ( Transform transform, StreamWriter outFile, string indent ) : void |
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UncombineStaticMeshes ( Mesh>.Dictionary backupMeshFilterToMesh ) : void |
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WriteAssets ( StreamWriter outFile ) : void |
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WriteBoxColliderAttributes ( BoxCollider boxCollider, StreamWriter outFile, string indent ) : void |
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WriteCamera ( Camera camera, StreamWriter outFile, string indent ) : void |
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WriteCapsuleColliderAttributes ( CapsuleCollider capsuleCollider, StreamWriter outFile, string indent ) : void |
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WriteCharacterControllerAttributes ( CharacterController characterController, StreamWriter outFile, string indent ) : void |
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WriteCollider ( Collider collider, GameObject gameObject, StreamWriter outFile, string indent ) : void |
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WriteColliders ( GameObject gameObject, StreamWriter outFile, string indent ) : void |
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WriteFlareAssets ( StreamWriter outFile, string indent ) : void |
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WriteFloat ( float f, BinaryWriter writer ) : void |
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WriteLensflareNode ( Flare flare, bool enabled, StreamWriter outFile, string indent ) : void |
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WriteLight ( Light light, StreamWriter outFile, string indent ) : void |
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WriteLightAssets ( StreamWriter outFile, string indent ) : void |
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WriteLightNode ( Light light, StreamWriter outFile, string indent ) : void |
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WriteMaterial ( MeshRenderer meshRenderer, Material material, StreamWriter outFile, string indent ) : void |
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WriteMaterialAssets ( StreamWriter outFile, string indent ) : void |
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WriteMaterialState ( Material materialState, StreamWriter outFile, string indent ) : void |
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WriteMesh ( Mesh mesh, MeshRenderer meshRenderer, StreamWriter outFile, string indent, int subMeshIndex = -1, bool isCollisionMesh = false ) : void |
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WriteMeshAsset ( Mesh mesh, MeshRenderer meshRenderer, StreamWriter outFile, string indent, bool isCollisionMesh = false ) : void |
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WriteMeshAssets ( StreamWriter outFile, string indent ) : void |
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WriteMeshColliderAttributes ( MeshCollider meshCollider, StreamWriter outFile, string indent ) : void |
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WriteNode ( Transform transform, StreamWriter outFile, string indent ) : void |
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WriteOptions ( StreamWriter outFile ) : void |
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WriteRenderObject ( Transform transform, StreamWriter outFile, string indent ) : void |
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WriteRigidbody ( GameObject gameObject, StreamWriter outFile, string indent ) : void |
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WriteSkybox ( Material skyboxMaterial, StreamWriter outFile, string indent ) : void |
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WriteSkybox ( StreamWriter outFile, string indent ) : void |
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WriteSphereColliderAttributes ( SphereCollider sphereCollider, StreamWriter outFile, string indent ) : void |
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WriteStateFog ( StreamWriter outFile, string indent ) : void |
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WriteSubLeaves ( GameObject gameObject, StreamWriter outFile, string indent ) : void |
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WriteTexture ( Texture2D texture, StreamWriter outFile, string indent, bool isLightmap = false, bool isRealtimeLit = false ) : void |
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