Méthode | Description | |
---|---|---|
Apply ( ) : void | ||
MakeTransition ( UnitState, state ) : void | ||
UnitStateMarkedAsReachableEnemy ( Unit, unit ) |
public MakeTransition ( UnitState, state ) : void | ||
state | UnitState, | |
Résultat | void |
public UnitStateMarkedAsReachableEnemy ( Unit, unit ) | ||
unit | Unit, |