Свойство | Type | Description | |
---|---|---|---|
agentActions | AgentActions, | ||
agentCanvas | Canvas | ||
defaultModelLookDirec | Vector3 | ||
hasTurn | bool | ||
maxMoveSteps | int | ||
moveSteps | int | ||
team | BattleManager.CombatTeam |
Méthode | Description | |
---|---|---|
FollowPath ( List |
||
Heal ( float amount ) : void | ||
Kill ( ) : void | ||
RefreshTurn ( ) : void | ||
RegisterWithTeam ( ) : void | ||
UseTurn ( ) : void |
Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
CheckIfKill ( ) : void | ||
LookProtocol ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public FollowPath ( List |
||
pathToFollow | List |
|
Résultat | void |