Свойство | Type | Description | |
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deactivateNonPlaying | bool | ||
deactivateRecursively | bool | ||
loopCycles | int | ||
name | string | ||
onAnimEnd | ANIM_END_ACTION | ||
pingPong | bool | ||
spriteAnims | SuperSpriteAnimElement[], |
Свойство | Type | Description | |
---|---|---|---|
curAnim | int | ||
isRunning | bool | ||
numLoops | int | ||
stepDir | int |
Méthode | Description | |
---|---|---|
AnimFinished ( SpriteBase, sp ) : void | ||
Delete ( ) : void |
Calls Delete() on each constituent sprite.
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Hide ( bool tf ) : void |
Hides the sprite of the current animation.
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Init ( int idx, AnimCompletedDelegate del ) : void | ||
IsHidden ( ) : bool |
Returns whether the current sprite in this animation is hidden:
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Pause ( ) : void |
Pauses the animation.
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Play ( ) : void |
Starts the animation to playing.
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Reset ( ) : void |
Resets the animation to the beginning.
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Stop ( ) : void |
Stops the animation playing.
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Unpause ( ) : void |
Unpauses the animation.
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Méthode | Description | |
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HideSprite ( SpriteBase, sp, bool tf ) : void |
public AnimFinished ( SpriteBase, sp ) : void | ||
sp | SpriteBase, | |
Résultat | void |
public Hide ( bool tf ) : void | ||
tf | bool | Whether to hide the animation. |
Résultat | void |
protected HideSprite ( SpriteBase, sp, bool tf ) : void | ||
sp | SpriteBase, | |
tf | bool | |
Résultat | void |
public Init ( int idx, AnimCompletedDelegate del ) : void | ||
idx | int | |
del | AnimCompletedDelegate | |
Résultat | void |
public SuperSpriteAnimElement[], spriteAnims | ||
Résultat | SuperSpriteAnimElement[], |