Свойство | Type | Description | |
---|---|---|---|
fixItem | bool | ||
fixMoney | bool | ||
itemBonus | float | ||
itemChance | int | ||
itemID | int | ||
itemType | ItemDropType | ||
money | int | ||
moneyBonus | float | ||
moneyChance | int | ||
stealItem | bool | ||
stealMoney | bool |
Méthode | Description | |
---|---|---|
GetData ( Hashtable ht ) : Hashtable | ||
SetData ( Hashtable ht ) : void | ||
Steal ( Combatant, user, Combatant, target ) : void | ||
StealChance ( ) : System.Collections | ||
StealFromEnemy ( Character user, Enemy target ) : void | ||
StealFromParty ( Enemy user, Character target ) : void |
Méthode | Description | |
---|---|---|
ShowStealInfo ( string user, ItemDropType t, int id, int m ) : void |
public GetData ( Hashtable ht ) : Hashtable | ||
ht | Hashtable | |
Résultat | Hashtable |
public Steal ( Combatant, user, Combatant, target ) : void | ||
user | Combatant, | |
target | Combatant, | |
Résultat | void |
public StealChance ( ) : System.Collections | ||
Résultat | System.Collections |
public StealFromEnemy ( Character user, Enemy target ) : void | ||
user | Character | |
target | Enemy | |
Résultat | void |
public StealFromParty ( Enemy user, Character target ) : void | ||
user | Enemy | |
target | Character | |
Résultat | void |