Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
ChangeSprite ( Sprite sprite ) : void | ||
CreateObject ( GameObject obj, Vector2 pos ) : void | ||
DoSpecialAction ( string actionTag ) : void | ||
DoSpecialActions ( List |
||
GetPosition ( ) : Vector3 | ||
Move ( GameObject obj, Vector3 pos, float speed = 2, bool useNavMesh = false ) : void | ||
NextInteraction ( string name, Interactable, interactor = null, bool forceSuppressMovement = false, bool forceIgnoreDistance = false ) : void | ||
PlaySound ( ) : void |
Méthode | Description | |
---|---|---|
DoExtendedAction ( ) : void | ||
LoadDemoEnd ( ) : IEnumerator | ||
Update ( ) : void |
public ChangeSprite ( Sprite sprite ) : void | ||
sprite | Sprite | |
Résultat | void |
public CreateObject ( GameObject obj, Vector2 pos ) : void | ||
obj | GameObject | |
pos | Vector2 | |
Résultat | void |
public DoSpecialAction ( string actionTag ) : void | ||
actionTag | string | |
Résultat | void |
public DoSpecialActions ( List |
||
actionList | List |
|
Résultat | void |
public Move ( GameObject obj, Vector3 pos, float speed = 2, bool useNavMesh = false ) : void | ||
obj | GameObject | |
pos | Vector3 | |
speed | float | |
useNavMesh | bool | |
Résultat | void |
public NextInteraction ( string name, Interactable, interactor = null, bool forceSuppressMovement = false, bool forceIgnoreDistance = false ) : void | ||
name | string | |
interactor | Interactable, | |
forceSuppressMovement | bool | |
forceIgnoreDistance | bool | |
Résultat | void |