Méthode | Description | |
---|---|---|
Initialize ( GameObject go ) : void | ||
RotateToCalibrationPose ( ) : void | ||
RotateToInitialPosition ( ) : void | ||
SoldierAvatar ( ) : System | ||
SoldierAvatar ( GameObject go ) : System | ||
UpdateAvatar ( uint userId ) : void |
Méthode | Description | |
---|---|---|
TransformBone ( uint userId, NiteWrapper, joint, Transform dest, bool move ) : void |
public SoldierAvatar ( GameObject go ) : System | ||
go | GameObject | |
Résultat | System |