Свойство | Type | Description | |
---|---|---|---|
cameraController | CameraController, | ||
manager | GameManager, |
Méthode | Description | |
---|---|---|
NextMonster ( ) : bool |
Switches to the next monster to be controlled.
|
|
Play ( CellGrid, cellGrid ) : void | ||
SelectFirstEnemy ( CellGrid, cellGrid ) : void |
public SelectFirstEnemy ( CellGrid, cellGrid ) : void | ||
cellGrid | CellGrid, | |
Résultat | void |
public CameraController, cameraController | ||
Résultat | CameraController, |