Méthode | Description | |
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Dispose ( ) : void | ||
PlayerStatusUpdate ( String UserName, bool connectedStatus, float ServerTime ) : void |
Send an Update to all Clients of the Status Connection of a Player Order: String UserName bool ConnectedStatus float ServerTime |
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ServerInfoManager ( GameServer, gameServer ) : System.Collections.Generic | ||
Start ( int workerCount ) : void | ||
addMessageToQueue ( InputMessage, message ) : void |
Méthode | Description | |
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DisconnectRequest ( InputMessage, message ) : void |
Disconnect the User from The System Order: String TokenID |
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DisconnectResponse ( int connectionID, bool success, string detailMessage ) : void |
Return the DisconnectResponse to the client Order: String success String detailMessage float serverTime |
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HandleMessage ( InputMessage, message ) : void | ||
LoginRequest ( InputMessage, message ) : void |
Login the User in The System Order: String UserID |
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LoginResponse ( int connectionID, bool success, string token, string detailMessage ) : void |
Sends a response to the Login Attempt Order: bool Success string token string detailMessage float serverTime |
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MessagesConsumer ( ) : void | ||
ServerInfoRequest ( InputMessage, message ) : void |
Request for Server Information Order: String TokenID |
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ServerInfoResponse ( int connectionID, bool success, string detailMessage ) : void |
Return Information of the Server Order: bool success float ServerTime string detailMessage ushort ConnetedUserCount -> UserNames Length string[] UserNames |
public PlayerStatusUpdate ( String UserName, bool connectedStatus, float ServerTime ) : void | ||
UserName | String | |
connectedStatus | bool | |
ServerTime | float | |
Résultat | void |
public ServerInfoManager ( GameServer, gameServer ) : System.Collections.Generic | ||
gameServer | GameServer, | |
Résultat | System.Collections.Generic |
public addMessageToQueue ( InputMessage, message ) : void | ||
message | InputMessage, | |
Résultat | void |