Свойство | Type | Description | |
---|---|---|---|
canShoot | bool | ||
currentTarget | GameObject | ||
interestPoints | List |
||
isDodging | bool | ||
listOfBullets | List |
||
listOfFriends | List |
||
listOfTarget | List |
||
navMeshAgent | |||
nbOfDeath | int | ||
rateOfFire | float | ||
spawnPoint | Vector3 | ||
targetPossible | GameObject[] | ||
teamName | string | ||
timeSinLastShot | float |
Méthode | Description | |
---|---|---|
Active ( ) : bool | ||
ChangeTarget ( ) : void | ||
FindTarget ( ) : void | ||
GetTarget ( ) : void | ||
Idle ( ) : void | ||
Patrol ( ) : void | ||
Regroup ( ) : void | ||
SearchAndDestroy ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
Shoot ( GameObject target ) : IEnumerator |
public NavMeshAgent,UnityEngine navMeshAgent | ||
Résultat |