Méthode | Description | |
---|---|---|
GetTileIdsInRadius ( ResourceTile, tile, float radius ) : List |
||
IsWorldPositionInRadius ( Vector3 center, Vector3 worldPosition, float radius ) : bool |
Determines whether world position is in the radius of this instance.
|
public static GetTileIdsInRadius ( ResourceTile, tile, float radius ) : List |
||
tile | ResourceTile, | |
radius | float | |
Résultat | List |
public static IsWorldPositionInRadius ( Vector3 center, Vector3 worldPosition, float radius ) : bool | ||
center | Vector3 | |
worldPosition | Vector3 | /// A point in world space. /// |
radius | float | |
Résultat | bool |