Méthode | Description | |
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Dispose ( ) : void | ||
LoadModel ( string model ) : void | ||
RenderImage ( GGraph holder ) : System.Collections | ||
SetBackground ( GObject, image ) : void |
The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture, you can set a maximunm two images for background. Be careful if your image is 9 grid scaling, you must make sure the place holder is inside the middle box(dont cover from border to middle).
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SetBackground ( GObject, image1, GObject, image2 ) : void |
The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture, you can set a maximunm two images for background.
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StartRotate ( float delta ) : void | ||
StopRotate ( ) : void | ||
UnloadModel ( ) : void |
Méthode | Description | |
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CreateTexture ( ) : void | ||
DestroyTexture ( ) : void | ||
OnAddedToStage ( ) : void | ||
OnRemoveFromStage ( ) : void | ||
Render ( object param = null ) : void | ||
SetLayer ( GameObject go, int layer ) : void |
public RenderImage ( GGraph holder ) : System.Collections | ||
holder | GGraph | |
Résultat | System.Collections |
public SetBackground ( GObject, image ) : void | ||
image | GObject, | |
Résultat | void |
public SetBackground ( GObject, image1, GObject, image2 ) : void | ||
image1 | GObject, | |
image2 | GObject, | |
Résultat | void |