Свойство | Type | Description | |
---|---|---|---|
AxeMan | GameObject | ||
BodyParts | |||
BonusPoisonTimer | float | ||
BonusSkin | |||
BonusSpeedTimer | float | ||
Dead | bool | ||
DisabledForMinigame | List |
||
Eating | bool | ||
MaxBonusTime | float | ||
NPC | GameObject | ||
Prefabs | Tree.Private.Prefabs | ||
Sounds | Tree.Private.Sounds | ||
Speed | float | ||
Sprites | Tree.Private.Sprites |
Свойство | Type | Description | |
---|---|---|---|
currentState | TreeState | ||
currentStateName | string | ||
states | TreeState>.Dictionary |
Méthode | Description | |
---|---|---|
ChangeState ( string newState ) : void | ||
ChangeState ( string newState, object data ) : void | ||
StartActiveAxeManMinigame ( ) : void | ||
UpdateSorting ( ) : void | ||
exorcise ( ) : void | ||
possess ( ) : void |
Méthode | Description | |
---|---|---|
CreateStates ( ) : void | ||
GameUpdate ( ) : void | ||
OnGUI ( ) : void | ||
OnTriggerEnter2D ( Collider2D collider ) : void | ||
OnTriggerExit2D ( Collider2D collider ) : void | ||
Start ( ) : void |
Méthode | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
HandleChangePhase ( Message, m ) : void | ||
HandleDeath ( Message, m ) : void | ||
LoadCircle ( ) : void | ||
OnDestroy ( ) : void |
public ChangeState ( string newState ) : void | ||
newState | string | |
Résultat | void |
public ChangeState ( string newState, object data ) : void | ||
newState | string | |
data | object | |
Résultat | void |
protected OnTriggerEnter2D ( Collider2D collider ) : void | ||
collider | Collider2D | |
Résultat | void |
protected OnTriggerExit2D ( Collider2D collider ) : void | ||
collider | Collider2D | |
Résultat | void |
public StartActiveAxeManMinigame ( ) : void | ||
Résultat | void |
public BodyParts,Tree.Private BodyParts | ||
Résultat |