Méthode | Description | |
---|---|---|
CmdOnHit ( Vector3 _pos, Vector3 _normal ) : void | ||
CmdOnShoot ( ) : void | ||
CmdPlayerShot ( string _playerID, int _damage, string _sourceID ) : void | ||
RpcDoHitEffect ( Vector3 _pos, Vector3 _normal ) : void | ||
RpcDoShootEffect ( ) : void | ||
Shoot ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |