Свойство | Type | Description | |
---|---|---|---|
wrapperVersion | System.Version |
Méthode | Description | |
---|---|---|
DismissHSW ( ) : bool | ||
GetEyeACCELeration ( Eye, eyeId ) : Posef | ||
GetEyeFrustum ( Eye eyeId ) : Frustumf | ||
GetEyePose ( Eye eyeId ) : Posef | ||
GetEyeTextureSize ( Eye eyeId ) : Sizei | ||
GetEyeVelocity ( Eye eyeId ) : Posef | ||
GetInputState ( uint controllerMask ) : InputState | ||
GetNativePointer ( ) : IntPtr | ||
GetNodePose ( Node nodeId ) : Posef | ||
GetTrackerFrustum ( Tracker trackerId ) : Frustumf | ||
GetTrackerPose ( Tracker trackerId ) : Posef | ||
RecenterPose ( ) : bool | ||
SetControllerVibration ( uint controllerMask, float frequency, float amplitude ) : bool | ||
SetOverlayQuad ( bool onTop, bool headLocked, IntPtr texture, IntPtr device, Posef pose, Vector3f scale ) : bool | ||
ShowUI ( PlatformUI ui ) : bool | ||
Update ( int frameIndex ) : bool |
Méthode | Description | |
---|---|---|
GetCap ( Caps, cap ) : bool | ||
GetStatus ( Status bit ) : bool | ||
SetCap ( Caps cap, bool value ) : void | ||
ToBool ( bool b ) : Bool |
public static GetEyeACCELeration ( Eye, eyeId ) : Posef | ||
eyeId | Eye, | |
Résultat | Posef |
public static GetEyeFrustum ( Eye eyeId ) : Frustumf | ||
eyeId | Eye | |
Résultat | Frustumf |
public static GetEyePose ( Eye eyeId ) : Posef | ||
eyeId | Eye | |
Résultat | Posef |
public static GetEyeTextureSize ( Eye eyeId ) : Sizei | ||
eyeId | Eye | |
Résultat | Sizei |
public static GetEyeVelocity ( Eye eyeId ) : Posef | ||
eyeId | Eye | |
Résultat | Posef |
public static GetInputState ( uint controllerMask ) : InputState | ||
controllerMask | uint | |
Résultat | InputState |
public static GetNativePointer ( ) : IntPtr | ||
Résultat | IntPtr |
public static GetNodePose ( Node nodeId ) : Posef | ||
nodeId | Node | |
Résultat | Posef |
public static GetTrackerFrustum ( Tracker trackerId ) : Frustumf | ||
trackerId | Tracker | |
Résultat | Frustumf |
public static GetTrackerPose ( Tracker trackerId ) : Posef | ||
trackerId | Tracker | |
Résultat | Posef |
public static SetControllerVibration ( uint controllerMask, float frequency, float amplitude ) : bool | ||
controllerMask | uint | |
frequency | float | |
amplitude | float | |
Résultat | bool |
public static SetOverlayQuad ( bool onTop, bool headLocked, IntPtr texture, IntPtr device, Posef pose, Vector3f scale ) : bool | ||
onTop | bool | |
headLocked | bool | |
texture | IntPtr | |
device | IntPtr | |
pose | Posef | |
scale | Vector3f | |
Résultat | bool |
public static ShowUI ( PlatformUI ui ) : bool | ||
ui | PlatformUI | |
Résultat | bool |
public static Update ( int frameIndex ) : bool | ||
frameIndex | int | |
Résultat | bool |