Méthode |
Description |
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AddOrRemoveHole ( Vector2 position ) : void |
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AddSegment ( Vertex, first, Vertex, second ) : void |
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DestroyPreviewObject ( ) : void |
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GeneratePreviewObject ( ) : void |
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GetBounds ( IEnumerable poly ) : Rect |
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GetSegmentNearPosition ( Vector2 position ) : Segment, |
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GetVertexNearPosition ( Vector2 position ) : Vertex, |
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LoadMesh ( Mesh loadMesh ) : void |
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LoadPolygonFromSprite ( ) : void |
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RemoveSegment ( Vector2 position ) : void |
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RemoveSegment ( int index ) : void |
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RemoveVertex ( Vector2 position ) : void |
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RemoveVertex ( int index ) : void |
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RemoveVertexOrSegment ( Vector2 position ) : void |
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Reset ( ) : bool |
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ShowSkinMeshEditor ( ) : void |
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Subdivide ( int subdivideValue ) : void |
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TriangulateMesh ( ) : Mesh |
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genUV ( Vector3 vertices ) : Vector2[] |
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