Свойство | Type | Description | |
---|---|---|---|
SIZE | int | ||
displayColors | Color32>.Dictionary | ||
islandSeedInitial | int | ||
islandType | string | ||
lava | Lava, | ||
map | Map, | ||
mapMode | string | ||
mat | Material | ||
mesh | Mesh | ||
moistureGradientColors | Color32>.Dictionary | ||
noisyEdges | NoisyEdges, | ||
numPoints | int | ||
pointType | string | ||
random | |||
riverarray | List |
||
roads | Roads, | ||
seed | float | ||
variant | float |
Méthode | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void | ||
calculateLighting ( Center, p, Corner, r, Corner, s ) : float | ||
colorWithSlope ( |
||
colorWithSmoothColors ( |
||
drawMap ( string mode ) : void | ||
drawQuadLine ( Vector2 v1, Vector2 v2, float width ) : void | ||
go ( string newIslandType, string newPointType, int newNumPoints ) : void | ||
newIsland ( string newIslandType, int newNumPoints ) : void | ||
renderDebugPolygons ( ) : void | ||
renderEdges ( ) : void | ||
renderNoisyEdges ( ) : void | ||
renderNoisyPolygons ( ) : void |
public calculateLighting ( Center, p, Corner, r, Corner, s ) : float | ||
p | Center, | |
r | Corner, | |
s | Corner, | |
Résultat | float |
public colorWithSlope ( |
||
color | ||
p | Center, | |
q | Center, | |
edge | Edge, | |
Résultat |
public colorWithSmoothColors ( |
||
color | ||
p | Center, | |
q | Center, | |
edge | Edge, | |
Résultat |
public drawQuadLine ( Vector2 v1, Vector2 v2, float width ) : void | ||
v1 | Vector2 | |
v2 | Vector2 | |
width | float | |
Résultat | void |
public go ( string newIslandType, string newPointType, int newNumPoints ) : void | ||
newIslandType | string | |
newPointType | string | |
newNumPoints | int | |
Résultat | void |
public newIsland ( string newIslandType, int newNumPoints ) : void | ||
newIslandType | string | |
newNumPoints | int | |
Résultat | void |
public Dictionary |
||
Résultat | Color32>.Dictionary |
public static Random,UnityEngine random | ||
Résultat |