Свойство | Type | Description | |
---|---|---|---|
angle | float | ||
areStatsDirty | bool | ||
beasts | List |
||
color | MColor, | ||
currentStatTotal | int | ||
dna | int | ||
framesTillBeast | int | ||
index | int | ||
isDead | bool | ||
isDirty | bool | ||
isHuman | bool | ||
leapLevel | int | ||
leapThreshold | int | ||
maxBeasts | int | ||
maxFramesTillBeast | int | ||
name | string | ||
nextBeastCreationAngle | float | ||
statAttack | MPlayerStat, | ||
statDefence | MPlayerStat, | ||
statHealth | MPlayerStat, | ||
statSpeed | MPlayerStat, | ||
statTotal | int | ||
stats | MPlayerStat[], | ||
totalKills | int | ||
tower | MTower, |
Méthode | Description | |
---|---|---|
AddKill ( ) : void | ||
HandleTowerHit ( ) : void | ||
MPlayer ( int index, bool isHuman, string name, MColor, color ) : System |
Méthode | Description | |
---|---|---|
HandleStatChange ( MPlayerStat, stat ) : void |
public MPlayer ( int index, bool isHuman, string name, MColor, color ) : System | ||
index | int | |
isHuman | bool | |
name | string | |
color | MColor, | |
Résultat | System |