Свойство | Type | Description | |
---|---|---|---|
ConvolutionMode | ConvoModes | ||
HighestMipIsReflection | bool | ||
PullHDR | bool | ||
SpecularPower | float | ||
TakeNewProbe | bool | ||
cubeMap | |||
probe | GameObject |
Méthode | Description | |
---|---|---|
BuildNormalizerSolidAngleArray ( int a_Size, Vector4 &normSolid ) : void | ||
BuildNormalizerSolidAngleCubemap ( int a_Size, |
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ConvolveIrradianceEnvironmentMap ( |
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ConvolveRadianceEnvironmentMap ( |
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EvalSHBasis ( Vector3 dir, double &res ) : void | ||
FakeHDR ( |
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FilterCubefaces ( |
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FilterCubefacesBF ( |
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FixupCubeEdges ( |
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ProcessCubemap ( |
Méthode | Description | |
---|---|---|
AreaElement ( float x, float y ) : float | ||
AverageCorner ( int a_Size, Color face_A, Color face_B, Color face_C, int x_A, int y_A, int x_B, int y_B, int x_C, int y_C ) : void | ||
AverageEdge ( int a_Size, Color face_A, Color face_B, int x_A, int y_A, int x_B, int y_B, int fixupDist, Vector4 dir ) : void | ||
GetBaseFilterAngle ( float cosinePower ) : float | ||
TexelCoordSolidAngle ( int a_FaceIdx, float a_U, float a_V, int faceSize ) : float | ||
TexelToVect ( int a_FaceIdx, float a_U, float a_V, int a_Size ) : Vector3 | ||
VectToTexelCoord ( Vector3 a_XYZ, int a_Size ) : Vector3 |
public BuildNormalizerSolidAngleArray ( int a_Size, Vector4 &normSolid ) : void | ||
a_Size | int | |
normSolid | Vector4 | |
Résultat | void |
public BuildNormalizerSolidAngleCubemap ( int a_Size, |
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a_Size | int | |
a_Surface | ||
Résultat | void |
public ConvolveIrradianceEnvironmentMap ( |
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irrCubeMap | ||
Résultat | void |
public ConvolveRadianceEnvironmentMap ( |
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RadianceCube | ||
Résultat | void |
public EvalSHBasis ( Vector3 dir, double &res ) : void | ||
dir | Vector3 | |
res | double | |
Résultat | void |
public FakeHDR ( |
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CubeMap | ||
hasmipLevels | bool | |
Résultat | void |
public FilterCubefaces ( |
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RadianceCubeMap | ||
m_NormCubeMapArray | Vector4 | |
mipLevel | int | |
a_FilterConeAngle | float | |
a_SpecularPower | float | |
Résultat | void |
public FilterCubefacesBF ( |
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RadianceCubeMap | ||
mipLevel | int | |
a_FilterConeAngle | float | |
a_SpecularPower | float | |
Résultat | void |
public FixupCubeEdges ( |
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CubeMap | ||
Résultat | void |
public ProcessCubemap ( |
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cube | ||
diff | bool | |
hdr | bool | |
Résultat | void |