Свойство | Type | Description | |
---|---|---|---|
LockDistance | float | ||
LockMask | LayerMask | ||
LockTag | string | ||
TargetDistance | float |
Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
Trigger ( Vector2 direction ) : void |
Méthode | Description | |
---|---|---|
Lock ( GameObject target ) : IEnumerator |
public Trigger ( Vector2 direction ) : void | ||
direction | Vector2 | |
Résultat | void |