Свойство | Type | Description | |
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itemList | GameObject[] | ||
itemsUpdateLock | |||
objectToBounds | Bounds>.Dictionary | ||
objectToPosition | Vector3>.Dictionary | ||
stopWatch | Stopwatch |
Méthode | Description | |
---|---|---|
getReduction ( Node, n ) : float |
Given a node object representing a possible waypoint, calculate a reduction for the heuristic if there is an item nearby
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updateItems ( ) : void |
Initializes/Updates items by retrieving and storing them in a list; also stores a mapping of each item to its position
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public static getReduction ( Node, n ) : float | ||
n | Node, | a Node representing a possible waypoint |
Résultat | float |
public static Object,System itemsUpdateLock | ||
Résultat |
public static Dictionary |
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Résultat | Bounds>.Dictionary |
public static Dictionary |
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Résultat | Vector3>.Dictionary |