Свойство | Type | Description | |
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GraveID | int |
Méthode | Description | |
---|---|---|
ActivateByObject ( GameObject ObjectUsed ) : bool |
Activation of this object by another. EG key on door
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|
LookAt ( ) : bool |
Plays cutscene that displays the gravestone.
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UseObjectOnVerb_World ( ) : string | ||
use ( ) : bool |
public ActivateByObject ( GameObject ObjectUsed ) : bool | ||
ObjectUsed | GameObject | Object used. |
Résultat | bool |