Свойство | Type | Description | |
---|---|---|---|
_bacteriumScene | string | ||
_craftingKey | string | ||
_forgetDevicesKey | string | ||
_interfaceScene | string | ||
_inventoryKey | string | ||
_masterScene | string | ||
_pauseKey | string | ||
_sandboxKey | string | ||
endMainMenuButton | EndMainMenuButton, | ||
fadeSprite | Fade, | ||
gUITransitioner | GUITransitioner, | ||
gameObjectName | string | ||
intro | GameObject | ||
introContinueButton | ContinueButton, | ||
keyPrefix | string | ||
mainMenu | MainMenuManager, |
Méthode | Description | |
---|---|---|
changeState ( GameState, newState ) : void | ||
endGame ( ) : void | ||
get ( ) : GameStateController, | ||
getKeyCode ( string localizationKey ) : KeyCode, | ||
getPausesInStackCount ( ) : int | ||
getState ( ) : GameState, | ||
goToMainMenu ( ) : void | ||
goToMainMenuFrom ( GameState, state ) : void | ||
goToOtherGameMode ( ) : void | ||
isShortcutKey ( KeyCode, code, bool restricted = false ) : bool | ||
isShortcutKey ( string localizationKey, bool restricted = false ) : bool | ||
isShortcutKeyDown ( KeyCode, code, bool restricted = false ) : bool | ||
isShortcutKeyDown ( string localizationKey, bool restricted = false ) : bool | ||
leaveMainMenu ( ) : void | ||
popPauseInStack ( ) : int | ||
restart ( ) : void | ||
setAndSaveLevelName ( GameConfiguration, newMap, string cause = null ) : void | ||
triggerEnd ( EndGameCollider, egc ) : void | ||
tryLockPause ( ) : void | ||
tryUnlockPause ( ) : void | ||
updateAdminStatus ( ) : void |
Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
OnDestroy ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
getStateFromTarget ( GameStateTarget target ) : GameState, | ||
internalRestart ( ) : void | ||
loadLevels ( ) : void | ||
prepareGameLevelIfNecessary ( ) : void | ||
pushPauseInStack ( ) : int | ||
resetPauseStack ( ) : void | ||
waitFade ( float waitTime, EndGameCollider, egc ) : IEnumerator |
public changeState ( GameState, newState ) : void | ||
newState | GameState, | |
Résultat | void |
public static get ( ) : GameStateController, | ||
Résultat | GameStateController, |
public static getKeyCode ( string localizationKey ) : KeyCode, | ||
localizationKey | string | |
Résultat | KeyCode, |
public static getPausesInStackCount ( ) : int | ||
Résultat | int |
public goToMainMenuFrom ( GameState, state ) : void | ||
state | GameState, | |
Résultat | void |
public static isShortcutKey ( KeyCode, code, bool restricted = false ) : bool | ||
code | KeyCode, | |
restricted | bool | |
Résultat | bool |
public static isShortcutKey ( string localizationKey, bool restricted = false ) : bool | ||
localizationKey | string | |
restricted | bool | |
Résultat | bool |
public static isShortcutKeyDown ( KeyCode, code, bool restricted = false ) : bool | ||
code | KeyCode, | |
restricted | bool | |
Résultat | bool |
public static isShortcutKeyDown ( string localizationKey, bool restricted = false ) : bool | ||
localizationKey | string | |
restricted | bool | |
Résultat | bool |
public setAndSaveLevelName ( GameConfiguration, newMap, string cause = null ) : void | ||
newMap | GameConfiguration, | |
cause | string | |
Résultat | void |
public triggerEnd ( EndGameCollider, egc ) : void | ||
egc | EndGameCollider, | |
Résultat | void |
public static string _forgetDevicesKey | ||
Résultat | string |
public EndMainMenuButton, endMainMenuButton | ||
Résultat | EndMainMenuButton, |
public GUITransitioner, gUITransitioner | ||
Résultat | GUITransitioner, |
public ContinueButton, introContinueButton | ||
Résultat | ContinueButton, |