Свойство | Type | Description | |
---|---|---|---|
cam | GameObject | ||
firstPersonPosition | Vector3 | ||
flareCamAngle | float | ||
flareCamDist | float | ||
flareDuration | float | ||
flareLag | float | ||
rotationLag | float | ||
target | GameObject | ||
thirdPersonLag | float | ||
thirdPersonPosition | Vector3 |
Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
Update ( ) : void | ||
flareLook ( ) : void |
Adjust the camera angle for a flare maneuver. The look direction will be the area the player wants to land, forward/below them about 50 degrees. You can adjust the look angle and duration by modifying the flarelook angle/timer variables above.
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