Méthode | Description | |
---|---|---|
EnemyAchievement ( string key, int countToUnlock ) : UnityEngine | ||
getCountToUnlock ( ) : int | ||
incrementEnemyCount ( ) : void | ||
isAchievementUnlocked ( ) : bool | ||
makeTotalEnemiesPersistence ( ) : void |
public EnemyAchievement ( string key, int countToUnlock ) : UnityEngine | ||
key | string | |
countToUnlock | int | |
Résultat | UnityEngine |
public static incrementEnemyCount ( ) : void | ||
Résultat | void |
public makeTotalEnemiesPersistence ( ) : void | ||
Résultat | void |