Méthode | Description | |
---|---|---|
DefaultWeaponEffect ( ) : System.Collections | ||
DefaultWeaponEffect ( SectionWeapon, effectedWeapon ) : System.Collections | ||
DoDamage ( Tower, t, int center, int damage, Tower, self, int firingSection ) : void | ||
GetDamagedSections ( Tower, t, int center ) : List |
||
GetInfo ( int damage ) : string |
public DefaultWeaponEffect ( ) : System.Collections | ||
Résultat | System.Collections |
public DefaultWeaponEffect ( SectionWeapon, effectedWeapon ) : System.Collections | ||
effectedWeapon | SectionWeapon, | |
Résultat | System.Collections |
public DoDamage ( Tower, t, int center, int damage, Tower, self, int firingSection ) : void | ||
t | Tower, | |
center | int | |
damage | int | |
self | Tower, | |
firingSection | int | |
Résultat | void |
public GetDamagedSections ( Tower, t, int center ) : List |
||
t | Tower, | |
center | int | |
Résultat | List |