Свойство | Type | Description | |
---|---|---|---|
CharacterRole | CharacterRole | ||
healthWasRaised | bool | ||
isDamage | bool |
Свойство | Type | Description | |
---|---|---|---|
ObserversList | ArrayList | ||
_hasPerformedAtLeastOneMove | bool | ||
_isAttacking | bool | ||
_isDefending | bool | ||
_isMoving | bool | ||
_isRotating | bool |
Méthode | Description | |
---|---|---|
Attach ( ICharacterObserver observer ) : void | ||
Detach ( ICharacterObserver observer ) : void | ||
Notify ( ) : void | ||
OnGUI ( ) : void | ||
TurnOnGUI ( ) : void | ||
TurnUpdate ( ) : void |
Méthode | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
public Attach ( ICharacterObserver observer ) : void | ||
observer | ICharacterObserver | |
Résultat | void |
public Detach ( ICharacterObserver observer ) : void | ||
observer | ICharacterObserver | |
Résultat | void |
protected bool _hasPerformedAtLeastOneMove | ||
Résultat | bool |