Méthode | Description | |
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CGostopEngine ( ) : System | ||
clear_turn_data ( ) : void |
매 턴 진행하기 전에 초기화 해야할 데이터.
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flip_process ( byte player_index, TURN_RESULT_TYPE turn_result_type ) : PLAYER_SELECT_CARD_RESULT |
가운데 덱에서 카드를 뒤집어 그에 맞는 처리를 진행한다.
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get_next_player_index ( ) : byte | ||
get_random_cards ( int n ) : List |
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has_kookjin ( byte player_index ) : bool | ||
is_finished ( ) : bool | ||
is_last_turn ( ) : bool | ||
is_time_to_ask_gostop ( ) : bool | ||
move_to_next_player ( ) : void | ||
on_choose_card ( byte player_index, PLAYER_SELECT_CARD_RESULT result_type, byte choice_index ) : PLAYER_SELECT_CARD_RESULT | ||
player_put_card ( byte player_index, byte card_number, PAE_TYPE pae_type, byte position, byte slot_index, byte is_shaking ) : PLAYER_SELECT_CARD_RESULT |
플레이어가 카드를 낼 때 호출된다.
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reset ( ) : void |
게임 한판 시작 전에 초기화 해야할 데이터.
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start ( List |
Méthode | Description | |
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after_flipped_card ( byte player_index ) : void |
카드를 뒤집은 후 처리해야할 내용들을 진행한다.
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calculate_players_score ( ) : void | ||
check_bonus_cards ( ) : void | ||
distribute_cards ( ) : void | ||
find_next_player_index_of ( byte prev_player_index ) : byte | ||
flip_deck_card ( byte card_number_from_player ) : PLAYER_SELECT_CARD_RESULT | ||
get_current_player ( ) : CPlayerAgent, | ||
give_floor_cards_to_player ( byte player_index ) : void | ||
pop_front_card ( ) : CCard | ||
shuffle ( ) : void | ||
sort_player_pae ( ) : void | ||
take_cards_from_others ( byte pee_count ) : void |
public flip_process ( byte player_index, TURN_RESULT_TYPE turn_result_type ) : PLAYER_SELECT_CARD_RESULT | ||
player_index | byte | |
turn_result_type | TURN_RESULT_TYPE | |
Résultat | PLAYER_SELECT_CARD_RESULT |
public has_kookjin ( byte player_index ) : bool | ||
player_index | byte | |
Résultat | bool |
public on_choose_card ( byte player_index, PLAYER_SELECT_CARD_RESULT result_type, byte choice_index ) : PLAYER_SELECT_CARD_RESULT | ||
player_index | byte | |
result_type | PLAYER_SELECT_CARD_RESULT | |
choice_index | byte | |
Résultat | PLAYER_SELECT_CARD_RESULT |
public player_put_card ( byte player_index, byte card_number, PAE_TYPE pae_type, byte position, byte slot_index, byte is_shaking ) : PLAYER_SELECT_CARD_RESULT | ||
player_index | byte | |
card_number | byte | |
pae_type | PAE_TYPE | |
position | byte | |
slot_index | byte | |
is_shaking | byte | |
Résultat | PLAYER_SELECT_CARD_RESULT |