Méthode | Description | |
---|---|---|
Disable ( ) : void | ||
Enable ( ) : void | ||
GetDamage ( ArmorType, armor ) : float | ||
Shoot ( Vector3 vPosition, Vector3 vDirection, Vector3 vWDirection, Actor, hOwner ) : void |
public GetDamage ( ArmorType, armor ) : float | ||
armor | ArmorType, | |
Résultat | float |
public Shoot ( Vector3 vPosition, Vector3 vDirection, Vector3 vWDirection, Actor, hOwner ) : void | ||
vPosition | Vector3 | |
vDirection | Vector3 | |
vWDirection | Vector3 | |
hOwner | Actor, | |
Résultat | void |