Свойство | Type | Description | |
---|---|---|---|
block | GameObject | ||
blockFall | bool | ||
canRotate | bool | ||
colorSwap | bool | ||
cubeRotation | bool | ||
cubeSide | int | ||
invader | GameObject | ||
invaderHit | |||
newCubes | bool | ||
selectorClear | bool | ||
selectorTex | Texture | ||
selectorTex2 | Texture |
Méthode | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
OnApplicationPause ( ) : void | ||
OnGUI ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
checkSelection ( ) : void | ||
clearAllBlocks ( ) : void | ||
clearBlocks ( List |
||
createColors ( ) : void | ||
disableBlockFall ( ) : void | ||
dropBlock ( float x, float y, float z, Color color ) : void | ||
dropInvader ( float x, float y, float z ) : void | ||
enableBlockFall ( ) : void | ||
enableRotation ( ) : void | ||
initBlocks ( ) : void | ||
initRepeats ( ) : void | ||
initReset ( ) : void | ||
moveSelector ( string direction ) : void | ||
newBlock ( ) : void | ||
newDots ( GameObject selection ) : void | ||
newInvader ( ) : void | ||
newSelection ( ) : void | ||
removeBlock ( GameObject block ) : void | ||
removeInvader ( GameObject invader ) : void | ||
reset ( ) : void | ||
rotateCube ( string direction ) : int | ||
setAlpha ( GameObject obj, float alpha ) : void | ||
setSelectionPoints ( float &x, float &z ) : void | ||
setSelectionVector ( GameObject block, float &x, float &z, float &y ) : void | ||
swapIt ( ) : void | ||
toggleGameMode ( ) : void | ||
togglePause ( ) : void | ||
toggleSelectorMode ( ) : void | ||
updateCountDown ( ) : void | ||
updateSelector ( GameObject newSelector ) : void |
Méthode | Description | |
---|---|---|
delayReset ( ) : IEnumerator | ||
delaySelection ( ) : IEnumerator | ||
dotsAhoy ( ) : bool | ||
getAngleForCubeSide ( int cubeSide ) : float | ||
getMatching ( GameObject block = defaultBlock, List |
||
getSelectorHalf ( GameObject cursor ) : GameObject | ||
getSelectorTouch ( GameObject cursor, Vector3 hDirection ) : GameObject | ||
initCube ( ) : void | ||
isBlockInSide ( GameObject block ) : bool | ||
isDot ( GameObject selection ) : bool | ||
isDotString ( GameObject selection ) : bool | ||
isInBounds ( GameObject cursor ) : bool | ||
isValidSelection ( GameObject cursor ) : bool | ||
matchNext ( GameObject block, Vector3 &direction ) : GameObject | ||
moveCube ( int startSide, int newSide, float rotateTime = 0.161f ) : IEnumerator | ||
randColor ( ) : Color | ||
removeBlocks ( List |
||
setInvaderCoords ( float x, float z ) : List |
||
swapColors ( Color selColor, Color sel2Color, float swapTime = 0.283f ) : IEnumerator | ||
updateCubeSide ( ) : void |
public dropBlock ( float x, float y, float z, Color color ) : void | ||
x | float | |
y | float | |
z | float | |
color | Color | |
Résultat | void |
public dropInvader ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
Résultat | void |
public moveSelector ( string direction ) : void | ||
direction | string | |
Résultat | void |
public newDots ( GameObject selection ) : void | ||
selection | GameObject | |
Résultat | void |
public removeBlock ( GameObject block ) : void | ||
block | GameObject | |
Résultat | void |
public removeInvader ( GameObject invader ) : void | ||
invader | GameObject | |
Résultat | void |
public rotateCube ( string direction ) : int | ||
direction | string | |
Résultat | int |
public setAlpha ( GameObject obj, float alpha ) : void | ||
obj | GameObject | |
alpha | float | |
Résultat | void |
public setSelectionPoints ( float &x, float &z ) : void | ||
x | float | |
z | float | |
Résultat | void |
public setSelectionVector ( GameObject block, float &x, float &z, float &y ) : void | ||
block | GameObject | |
x | float | |
z | float | |
y | float | |
Résultat | void |
public updateSelector ( GameObject newSelector ) : void | ||
newSelector | GameObject | |
Résultat | void |
public AudioSource,UnityEngine invaderHit | ||
Résultat |