Méthode | Description | |
---|---|---|
MatrixDeCompose ( Matrix4x4, m, Vector3 &pos, Vector3 &scale, Quaternion, &quat ) : void | ||
ReadAniClip ( System s ) : |
||
ReadMesh ( byte data, int _seek ) : Mesh, | ||
ReadString ( byte buf, int pos, int &seekoffset ) : string | ||
StreamToBytes ( Stream stream ) : byte[] | ||
ToBounds ( byte bytes, int pos ) : Bounds, | ||
ToColor32 ( byte buf, int pos ) : Color32 | ||
ToQuaternion ( byte buf, int pos ) : Quaternion, | ||
ToString ( byte buf, int pos ) : string | ||
ToVector2 ( byte buf, int pos ) : Vector2 | ||
ToVector3 ( byte buf, int pos ) : Vector3 | ||
ToVector4 ( byte buf, int pos ) : Vector4 | ||
WriteAniClip ( FB, clip, System ms ) : void | ||
WriteMesh ( Mesh, mesh, System s ) : void | ||
getBytes ( Bounds, bound ) : byte[] | ||
getBytes ( Color32 color ) : byte[] | ||
getBytes ( Quaternion, pos ) : byte[] | ||
getBytes ( Vector2 pos ) : byte[] | ||
getBytes ( Vector3 pos ) : byte[] | ||
getBytes ( Vector4 pos ) : byte[] | ||
getBytes ( string str ) : byte[] |
public static MatrixDeCompose ( Matrix4x4, m, Vector3 &pos, Vector3 &scale, Quaternion, &quat ) : void | ||
m | Matrix4x4, | |
pos | Vector3 | |
scale | Vector3 | |
quat | Quaternion, | |
Résultat | void |
public static ReadAniClip ( System s ) : |
||
s | System | |
Résultat |
public static ReadMesh ( byte data, int _seek ) : Mesh, | ||
data | byte | |
_seek | int | |
Résultat | Mesh, |
public static ReadString ( byte buf, int pos, int &seekoffset ) : string | ||
buf | byte | |
pos | int | |
seekoffset | int | |
Résultat | string |
public static StreamToBytes ( Stream stream ) : byte[] | ||
stream | Stream | |
Résultat | byte[] |
public static ToBounds ( byte bytes, int pos ) : Bounds, | ||
bytes | byte | |
pos | int | |
Résultat | Bounds, |
public static ToColor32 ( byte buf, int pos ) : Color32 | ||
buf | byte | |
pos | int | |
Résultat | Color32 |
public static ToQuaternion ( byte buf, int pos ) : Quaternion, | ||
buf | byte | |
pos | int | |
Résultat | Quaternion, |
public static ToString ( byte buf, int pos ) : string | ||
buf | byte | |
pos | int | |
Résultat | string |
public static ToVector2 ( byte buf, int pos ) : Vector2 | ||
buf | byte | |
pos | int | |
Résultat | Vector2 |
public static ToVector3 ( byte buf, int pos ) : Vector3 | ||
buf | byte | |
pos | int | |
Résultat | Vector3 |
public static ToVector4 ( byte buf, int pos ) : Vector4 | ||
buf | byte | |
pos | int | |
Résultat | Vector4 |
public static WriteAniClip ( FB, clip, System ms ) : void | ||
clip | FB, | |
ms | System | |
Résultat | void |
public static WriteMesh ( Mesh, mesh, System s ) : void | ||
mesh | Mesh, | |
s | System | |
Résultat | void |
public static getBytes ( Bounds, bound ) : byte[] | ||
bound | Bounds, | |
Résultat | byte[] |
public static getBytes ( Color32 color ) : byte[] | ||
color | Color32 | |
Résultat | byte[] |
public static getBytes ( Quaternion, pos ) : byte[] | ||
pos | Quaternion, | |
Résultat | byte[] |
public static getBytes ( Vector2 pos ) : byte[] | ||
pos | Vector2 | |
Résultat | byte[] |
public static getBytes ( Vector3 pos ) : byte[] | ||
pos | Vector3 | |
Résultat | byte[] |
public static getBytes ( Vector4 pos ) : byte[] | ||
pos | Vector4 | |
Résultat | byte[] |
public static getBytes ( string str ) : byte[] | ||
str | string | |
Résultat | byte[] |