Свойство | Type | Description | |
---|---|---|---|
alpha | float | ||
color | Color | ||
settings | BattleTextSettings, | ||
shadowColor | Color | ||
text | string |
Свойство | Type | Description | |
---|---|---|---|
cam | Camera | ||
combatant | GameObject | ||
countDistance | int | ||
countInterpolate | Function | ||
counting | bool | ||
currentValue | int | ||
inDistance | float | ||
interpolateIn | Function | ||
interpolateOut | Function | ||
outDistance | float | ||
startValue | int | ||
time | float | ||
value | int | ||
xSpeed | float | ||
ySpeed | float | ||
zSpeed | float |
Méthode | Description | |
---|---|---|
GetScreenPosition ( ) : Vector3 | ||
ShowNumber ( int i, GameObject c, BattleTextSettings, ts ) : void | ||
ShowText ( string t, GameObject c, BattleTextSettings, ts ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
InitSettings ( ) : bool |
public ShowNumber ( int i, GameObject c, BattleTextSettings, ts ) : void | ||
i | int | |
c | GameObject | |
ts | BattleTextSettings, | |
Résultat | void |
public ShowText ( string t, GameObject c, BattleTextSettings, ts ) : void | ||
t | string | |
c | GameObject | |
ts | BattleTextSettings, | |
Résultat | void |