Méthode | Description | |
---|---|---|
DelayBrekability ( HingeJoint hj, float to ) : IEnumerator | ||
FireParticle ( GameObject, particle, Vector3, at ) : IEnumerator | ||
OnTriggerEnter ( Collider, other ) : void | ||
OnTriggerExit ( Collider, other ) : void | ||
Restart ( ) : IEnumerator | ||
Start ( ) : void | ||
Update ( ) : void |