C# (CSharp) Project290.Physics.Dynamics Namespace

Nested Namespaces

Project290.Physics.Dynamics.Contacts
Project290.Physics.Dynamics.Joints

Classes

Name Description
Body
BreakableBody A type of body that supports multiple fixtures that can break apart.
CollisionFilter
ContactManager
FilterData Contains filter data that can determine whether an object should be processed or not.
Fixture A fixture is used to attach a Shape to a body for collision detection. A fixture inherits its transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc. Fixtures are created via Body.CreateFixture. Warning: You cannot reuse fixtures.
FixtureProxy This proxy is used internally to connect fixtures to the broad-phase.
Island This is an internal class.
TimeStep This is an internal structure.
World The world class manages all physics entities, dynamic simulation, and asynchronous queries.