C# (CSharp) FSO.LotView.Utils Namespace

Classes

Name Description
DGRPRenderer Used for rendering DGRPs in the world.
DGRPRendererItem
TerrainVertex
WorldCamera Camera used to draw world.
_2DDrawBuffer A group of sprites grouped by texture. In SoftwareDepth mode, each buffer has more than one of these. Otherwise it just tends to be one.
_2DDrawGroup
_2DSprite Represents a 2D sprite in the game.
_2DSpriteGroup
_2DSpriteVertex
_3DSprite
_3DWorldBatch Used for drawing 3D elements in world.