Property | Type | Description | |
---|---|---|---|
entities | List |
||
hint_logic | |||
id | int | ||
is_debug_visible | bool | ||
name | string | ||
physics | |||
plane | Plane | ||
player |
Method | Description | |
---|---|---|
Add ( Entity entity ) : void | ||
Draw2dEntities ( GraphicsDevice device, Camera camera ) : void | ||
Draw3dEntities ( GraphicsDevice device, Camera camera ) : void | ||
DrawBubbleReflections ( GraphicsDevice device, Camera camera ) : void | ||
GetEntityAt ( Microsoft.Xna.Framework.Ray ray, float depth ) : Entity | ||
Level ( ) : System | ||
Load ( ) : void | ||
Remove ( Entity entity ) : void | ||
Save ( ) : void | ||
Update ( double elapsed ) : void |
Method | Description | |
---|---|---|
FindBubble ( |
||
FindEnemy ( |
||
RayIntersectsModel ( Microsoft.Xna.Framework.Ray ray, |
||
TransformBoundingSphere ( BoundingSphere sphere, Matrix transform ) : BoundingSphere | ||
TryMerge ( Entity entity ) : bool | ||
Warm ( GraphicsDevice device ) : void | ||
collision ( |
||
penetration ( |
public Draw2dEntities ( GraphicsDevice device, Camera camera ) : void | ||
device | GraphicsDevice | |
camera | Camera | |
return | void |
public Draw3dEntities ( GraphicsDevice device, Camera camera ) : void | ||
device | GraphicsDevice | |
camera | Camera | |
return | void |
public DrawBubbleReflections ( GraphicsDevice device, Camera camera ) : void | ||
device | GraphicsDevice | |
camera | Camera | |
return | void |
public GetEntityAt ( Microsoft.Xna.Framework.Ray ray, float depth ) : Entity | ||
ray | Microsoft.Xna.Framework.Ray | |
depth | float | |
return | Entity |
public HintBubblesLogic,hyades.graphics.particle hint_logic | ||
return |