Property | Type | Description | |
---|---|---|---|
E | LeagueSharp.Common.Spell | ||
Player | Obj_AI_Hero | ||
Q | LeagueSharp.Common.Spell | ||
gapcloser | string[] | ||
interrupt | string[] | ||
menu | LeagueSharp.Common.Menu | ||
notarget | string[] | ||
orbwalker | LeagueSharp.Common.Orbwalking.Orbwalker | ||
spellData | SpellSlot>.Dictionary | ||
tar | Obj_AI_Hero |
Method | Description | |
---|---|---|
Game_OnGameLoad ( |
||
Game_OnGameUpdate ( |
||
Game_ProcessSpell ( Obj_AI_Base hero, GameObjectProcessSpellCastEventArgs args ) : void | ||
Normalize ( System.Vector3 A ) : System.Vector3 | ||
Orbwalking_AfterAttack ( AttackableUnit unit, AttackableUnit target ) : void |
Method | Description | |
---|---|---|
Main ( string args ) : void | ||
MoveToLimited ( System.Vector3 where ) : void | ||
TumbleHandler ( ) : void |
public static Game_OnGameLoad ( |
||
args | ||
return | void |
public static Game_OnGameUpdate ( |
||
args | ||
return | void |
public static Game_ProcessSpell ( Obj_AI_Base hero, GameObjectProcessSpellCastEventArgs args ) : void | ||
hero | Obj_AI_Base | |
args | GameObjectProcessSpellCastEventArgs | |
return | void |
public static Normalize ( System.Vector3 A ) : System.Vector3 | ||
A | System.Vector3 | |
return | System.Vector3 |
public static Orbwalking_AfterAttack ( AttackableUnit unit, AttackableUnit target ) : void | ||
unit | AttackableUnit | |
target | AttackableUnit | |
return | void |
public static Spell,LeagueSharp.Common E | ||
return | LeagueSharp.Common.Spell |
public static Spell,LeagueSharp.Common Q | ||
return | LeagueSharp.Common.Spell |
public static Menu,LeagueSharp.Common menu | ||
return | LeagueSharp.Common.Menu |
public static Orbwalking.Orbwalker,LeagueSharp.Common orbwalker | ||
return | LeagueSharp.Common.Orbwalking.Orbwalker |
public static Dictionary |
||
return | SpellSlot>.Dictionary |