Property | Type | Description | |
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Playfield | IPlayfield |
Method | Description | |
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CreateCharacter ( int charId ) : void |
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SendCompressed ( SmokeLounge.AOtomation.Messaging.Messages.MessageBody messageBody ) : void |
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SendCompressed ( byte buffer ) : void |
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SendInitiateCompressionMessage ( SmokeLounge.AOtomation.Messaging.Messages.MessageBody messageBody ) : void |
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ZoneClient ( ZoneEngine.Core.ZoneServer server, IMessageSerializer messageSerializer, MemBus.IBus bus ) : System |
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Method | Description | |
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Dispose ( bool disposing ) : void |
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GetMessageNumber ( Cell.Core.BufferSegment segment ) : uint |
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GetMessageNumber ( byte segment ) : uint |
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OnReceive ( Cell.Core.BufferSegment buffer ) : bool |
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Method | Description | |
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DispatchMessages ( ) : void |
public CreateCharacter ( int charId ) : void | ||
charId | int | /// |
return | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | /// |
return | void |
protected GetMessageNumber ( Cell.Core.BufferSegment segment ) : uint | ||
segment | Cell.Core.BufferSegment | /// |
return | uint |
protected GetMessageNumber ( byte segment ) : uint | ||
segment | byte | /// |
return | uint |
protected OnReceive ( Cell.Core.BufferSegment buffer ) : bool | ||
buffer | Cell.Core.BufferSegment | /// |
return | bool |
public SendCompressed ( SmokeLounge.AOtomation.Messaging.Messages.MessageBody messageBody ) : void | ||
messageBody | SmokeLounge.AOtomation.Messaging.Messages.MessageBody | /// |
return | void |
public SendCompressed ( byte buffer ) : void | ||
buffer | byte | /// |
return | void |
public SendInitiateCompressionMessage ( SmokeLounge.AOtomation.Messaging.Messages.MessageBody messageBody ) : void | ||
messageBody | SmokeLounge.AOtomation.Messaging.Messages.MessageBody | /// |
return | void |
public ZoneClient ( ZoneEngine.Core.ZoneServer server, IMessageSerializer messageSerializer, MemBus.IBus bus ) : System | ||
server | ZoneEngine.Core.ZoneServer | /// |
messageSerializer | IMessageSerializer | /// |
bus | MemBus.IBus | /// |
return | System |