C# Class World.GameActors.Tiles.OnBackground.Trap
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Open project: GoodAI/BrainSimulator
Private Properties
Property |
Type |
Description |
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Public Methods
Method |
Description |
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Trap ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic |
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Trap ( int tileType, Vector2I position ) : System.Collections.Generic |
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Update ( IAtlas atlas ) : void |
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Method Details
public Trap ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic |
tilesetTable |
ITilesetTable |
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position |
Vector2I |
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return |
System.Collections.Generic |
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public Trap ( int tileType, Vector2I position ) : System.Collections.Generic |
tileType |
int |
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position |
Vector2I |
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return |
System.Collections.Generic |
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public Update ( IAtlas atlas ) : void |
atlas |
IAtlas |
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return |
void |
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