C# Class WindowsGame1.Sprite

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Public Properties

Property Type Description
assetName string
sourceRect Rectangle
timer float

Protected Properties

Property Type Description
mPos Vector2
tex Texture2D

Public Methods

Method Description
Draw ( SpriteBatch theSpriteBatch ) : void
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager theContentManager, string theAssetName ) : void
Sprite ( ) : System
Sprite ( int ID ) : System
Update ( GameTime theGameTime, Vector2 theSpeed, Vector2 theDirection ) : void
getPos ( ) : Vector2
getTex ( ) : Texture2D
updatePos ( Vector2 newPos ) : void

Private Methods

Method Description
Update ( GameTime gameTime ) : void

Method Details

Draw() public method

public Draw ( SpriteBatch theSpriteBatch ) : void
theSpriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

LoadContent() public method

public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager theContentManager, string theAssetName ) : void
theContentManager Microsoft.Xna.Framework.Content.ContentManager
theAssetName string
return void

Sprite() public method

public Sprite ( ) : System
return System

Sprite() public method

public Sprite ( int ID ) : System
ID int
return System

Update() public method

public Update ( GameTime theGameTime, Vector2 theSpeed, Vector2 theDirection ) : void
theGameTime GameTime
theSpeed Vector2
theDirection Vector2
return void

getPos() public method

public getPos ( ) : Vector2
return Vector2

getTex() public method

public getTex ( ) : Texture2D
return Texture2D

updatePos() public method

public updatePos ( Vector2 newPos ) : void
newPos Vector2
return void

Property Details

assetName public_oe property

public string assetName
return string

mPos protected_oe property

protected Vector2 mPos
return Vector2

sourceRect public_oe property

public Rectangle sourceRect
return Rectangle

tex protected_oe property

protected Texture2D tex
return Texture2D

timer public_oe property

public float timer
return float