Property | Type | Description | |
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RefreshAnimationAsset | void | ||
UpdateNumFrames | void |
Method | Description | |
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Animation3D ( ) : System |
Initializes a new instance of the Animation3D class.
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Animation3D ( string animationPath ) : System |
Initializes a new instance of the Animation3D class.
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Animation3D ( string name, string animationPath ) : System |
Initializes a new instance of the Animation3D class.
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GetDuration ( string animation ) : float |
Gets the duration of an animation.
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PlayAnimation ( string name, int startFrame, int endFrame, bool loop = true, bool backwards = false ) : void |
Plays the animation. Plays the animation between the specified frames.
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ResumeAnimation ( ) : void |
Plays the animation up to a given frame. Resume the animation.
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StopAnimation ( ) : void |
Stops the animation.
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Method | Description | |
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DefaultValues ( ) : void |
The default values
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Initialize ( ) : void |
Performs further custom initialization for this instance.
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Update ( System.TimeSpan gameTime ) : void |
Updates the animation.
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Method | Description | |
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RefreshAnimationAsset ( ) : void |
Refresh animation asset
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UpdateNumFrames ( ) : void |
The update num frames.
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public Animation3D ( string animationPath ) : System | ||
animationPath | string | /// The path to the animation data. /// |
return | System |
public Animation3D ( string name, string animationPath ) : System | ||
name | string | /// The name of this behavior. /// |
animationPath | string | /// The path to the animation data. /// |
return | System |
public GetDuration ( string animation ) : float | ||
animation | string | /// The animation name. /// |
return | float |
public PlayAnimation ( string name, int startFrame, int endFrame, bool loop = true, bool backwards = false ) : void | ||
name | string | /////// The name of the animation. /////// |
startFrame | int | /// The frame where the animation starts playing. /// |
endFrame | int | /// The last frame of the animation to play. /// |
loop | bool |
/////// if set to |
backwards | bool |
/////// if set to |
return | void |
protected Update ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | /// The game time. /// |
return | void |