Property | Type | Description | |
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WeaponMarkerA | Vector2 | ||
WeaponMarkerB | Vector2 |
Method | Description | |
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SetOwner ( Entity owner ) : void | ||
SwingHitAbility ( int duration = 700, float angle = 2, float range = 50, int damage = 1 ) : System |
Initializes a new instance of the SwingHitAbility class.
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TryCancel ( ) : bool | ||
TryExecute ( ) : bool | ||
Update ( |
Method | Description | |
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GetRoundedAngle ( ) : double | ||
Hit ( ) : void | ||
OnBang ( object sender, |
public SwingHitAbility ( int duration = 700, float angle = 2, float range = 50, int damage = 1 ) : System | ||
duration | int | The duration of a swing. |
angle | float | The angle of the swing cone. |
range | float | |
damage | int | |
return | System |
public Update ( |
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gameTime | ||
return | void |